Nermal
Feb 7, 08:36 PM
When you come across a file you can't play, let the file provider know. Otherwise they'll continue to produce these unplayable files.
HazyCloud
Apr 28, 04:59 PM
If you're not jailbroken, you can't delete the app. Jailbroken?
Soundhound
Feb 3, 07:52 PM
Thanks all!. Working out a few wrinkles but it should be fine. Thanks again.:p
msbsound
Jun 20, 02:01 PM
PM Sent.
Nnamegah
Apr 12, 02:25 PM
Hi Pro's,
I have a MacPro from and lately I have had some annoying experiences.
A lot of applications (iTunes, MS office, even the Installer) stop responding after a little while. The beach ball comes inside :eek:
What can be done?
Yes, I have emptied the cachefiles every now and then
Yes, I have restarted with option-CMD-P-R
and yes, it helps a bit, but after some time the stopping starts again.
Who can help me with any advice, or should I just re-install all these applications (:eek: again).
Thanks in advance
Best,
Carlo
I have a MacPro from and lately I have had some annoying experiences.
A lot of applications (iTunes, MS office, even the Installer) stop responding after a little while. The beach ball comes inside :eek:
What can be done?
Yes, I have emptied the cachefiles every now and then
Yes, I have restarted with option-CMD-P-R
and yes, it helps a bit, but after some time the stopping starts again.
Who can help me with any advice, or should I just re-install all these applications (:eek: again).
Thanks in advance
Best,
Carlo
sb58
Mar 28, 06:22 PM
2007.
oh cool thanks :D
oh cool thanks :D
lexvo
Apr 23, 09:48 AM
The past few months, wireless wake on lan worked perfectly. I used to wake up my iMac with the Remote app on my iPhone to play music on my stereo.
However, since 2-3 weeks I can't wake up my iMac wireless anymore. I tried:
- restarting my Airport Extreme
- checked the things described on this page: http://support.apple.com/kb/HT3774
- turn on iTunes library sharing
But this all doesn't seem to help. Am I overlooking something?
Could it have something to do with a recent software update (iTunes, Remote, ...)?
However, since 2-3 weeks I can't wake up my iMac wireless anymore. I tried:
- restarting my Airport Extreme
- checked the things described on this page: http://support.apple.com/kb/HT3774
- turn on iTunes library sharing
But this all doesn't seem to help. Am I overlooking something?
Could it have something to do with a recent software update (iTunes, Remote, ...)?
evil_santa
Aug 16, 07:14 PM
Very nice.
I like the subtlety of it.
you know what they say...
Think different! :D
I like the subtlety of it.
you know what they say...
Think different! :D
guccigucci88
Apr 17, 10:01 AM
79 last time I checked. :)
how much do you think you've spent alltogether on cases? Do you get cases sent to you by companies at all? and do you regret buying so many cases? I sure do lol but I still can't help wanting more...
how much do you think you've spent alltogether on cases? Do you get cases sent to you by companies at all? and do you regret buying so many cases? I sure do lol but I still can't help wanting more...
jav6454
Mar 4, 12:24 AM
I laughed so hard I peed a little.
lamonsas
May 5, 09:13 PM
what kind of ram did u order and from where? can u please post a link, i want to max out my ram aswell but i dont know which one is the right one to buy for the new imacs
kainjow
Nov 30, 01:16 PM
I'm trying to submit the song Forget It with the link http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewAlbum?playlistId=29269057&s=143441&i=29269074 which works in iTunes, but the web site shows it as Away. :confused:
Doctor Q
Jan 2, 09:11 PM
The winners of the 2,000,000 Post Avatar Contest are as follows:
Best Static Avatar
Lacero
http://att.macrumors.com/attachment.php?attachmentid=37166
Best Animated Avatar
dietcokevanilla
http://att.macrumors.com/attachment.php?attachmentid=36908
Best Apple-themed Avatar
FistfulofAngst
http://att.macrumors.com/attachment.php?attachmentid=37190
Congratulations to these members and to all who participated!
For your enjoyment, a gallery of the contest entries (those within the 75x75 pixel limit) is presented below.
Best Static Avatar
Lacero
http://att.macrumors.com/attachment.php?attachmentid=37166
Best Animated Avatar
dietcokevanilla
http://att.macrumors.com/attachment.php?attachmentid=36908
Best Apple-themed Avatar
FistfulofAngst
http://att.macrumors.com/attachment.php?attachmentid=37190
Congratulations to these members and to all who participated!
For your enjoyment, a gallery of the contest entries (those within the 75x75 pixel limit) is presented below.
���h�?
Oct 30, 12:58 PM
Font looks better, it is the Myriad i presume but it sounds better without the voice.
kainjow
Apr 23, 12:16 PM
Please don't start a new thread if you've posted elsewhere on the same topic.
dmz
Mar 11, 12:27 PM
A vector file has no property of resolution - the rendering device determines the dpi/ppi of the final output. If the vector file is "rough" looking in Illustrator at high magnification, then it will be rough no matter the output device, but I don't believe that's the issue - you did look at the file after vectorizing and cleaned it up a bit, as MisterMe pointed out, didn't you? Square corners tend to round off, straight lines sometimes have a bow in them, parallel lines aren't parallel, "skinnies" or gaps appear between objects that share a common edge, etc., etc. Look closely!
Live tracing a low resolution image - say <100ppi - will amplify these errors. However, increasing the "path fitting" in the Trace options to more than 1 or 2 pixels should not result in your path following the edge of the pixels exactly and producing "jaggies" in your vector result.
Some clients just like to throw the lingo around (as do print sales people) with no real understanding of the issue or the terms.
BTW, citizenzen, though the terms ppi and dpi have slightly different meanings in different contexts, your definition is askew. The distinction between DPI and PPI is that DPI refers to a single-bit dot, as in a laser imagesetter whereas PPI refers to a multi-bit entity, i.e an RGB pixel is usually 24-bit-per-pixel(dot). Pixels have depth, dots do not. Cameras have PPI, printers, even those printing in multiple colours, have DPI. The two terms are used interchangeably by most people in the industry, and most of us understand what is meant either way. An image has no "inherent" DPI, it is an artificial and arbitrary measure - i.e. it doesn't matter what the DPI actually is, what matters is how many pixels are in the source image. Not looking for an argument here, and I don't know how this point got in, but let's not make the water muddy with spurious definitions.
I too would like to see an illustration of the problem...
dmz
Live tracing a low resolution image - say <100ppi - will amplify these errors. However, increasing the "path fitting" in the Trace options to more than 1 or 2 pixels should not result in your path following the edge of the pixels exactly and producing "jaggies" in your vector result.
Some clients just like to throw the lingo around (as do print sales people) with no real understanding of the issue or the terms.
BTW, citizenzen, though the terms ppi and dpi have slightly different meanings in different contexts, your definition is askew. The distinction between DPI and PPI is that DPI refers to a single-bit dot, as in a laser imagesetter whereas PPI refers to a multi-bit entity, i.e an RGB pixel is usually 24-bit-per-pixel(dot). Pixels have depth, dots do not. Cameras have PPI, printers, even those printing in multiple colours, have DPI. The two terms are used interchangeably by most people in the industry, and most of us understand what is meant either way. An image has no "inherent" DPI, it is an artificial and arbitrary measure - i.e. it doesn't matter what the DPI actually is, what matters is how many pixels are in the source image. Not looking for an argument here, and I don't know how this point got in, but let's not make the water muddy with spurious definitions.
I too would like to see an illustration of the problem...
dmz
lia77
Mar 12, 10:22 PM
Hey Xstep,
I just tried to export one scene at a time using imovie (but in the 16:9 ration which allows meto export using HD- and with no compression) and then importing again into imovie. This seems to work fine! When I had done it before i used 4:3 where there is no option for HD, so that is why there was so much loss in resolution.
I was a bit reluctant to using 16:9, but now i think it will be just as fine. As long as the image gets better.
I must say though that I don�t like Istopmotion!!
When trying to use the 16:9 ratio there (because when I used 4:3, even on the pro version, i still lost a lot of quality)
the software decides how to crop the image, which is just to take the middle part. That was so annoying because not all sequences had that composition, so I got a lot of cropped heads etc. It would have been so much better to be able to move that around like you can in imovie.
Then the quicktime solution didn�t work either. Which appeared to be a bug in Snow leopard I found in another forum. Supposedly some people get problems creating an image sequence in quicktime once they have leopard installed. The screen just got blank for me, and the same had happened to a bunch of other people too...
So, thanks for the advice on imovie!! It turned out the easiest and best way to solve my problem!i
Thanks again!!
I also hope this reply might help somebody else..
Lia
I just tried to export one scene at a time using imovie (but in the 16:9 ration which allows meto export using HD- and with no compression) and then importing again into imovie. This seems to work fine! When I had done it before i used 4:3 where there is no option for HD, so that is why there was so much loss in resolution.
I was a bit reluctant to using 16:9, but now i think it will be just as fine. As long as the image gets better.
I must say though that I don�t like Istopmotion!!
When trying to use the 16:9 ratio there (because when I used 4:3, even on the pro version, i still lost a lot of quality)
the software decides how to crop the image, which is just to take the middle part. That was so annoying because not all sequences had that composition, so I got a lot of cropped heads etc. It would have been so much better to be able to move that around like you can in imovie.
Then the quicktime solution didn�t work either. Which appeared to be a bug in Snow leopard I found in another forum. Supposedly some people get problems creating an image sequence in quicktime once they have leopard installed. The screen just got blank for me, and the same had happened to a bunch of other people too...
So, thanks for the advice on imovie!! It turned out the easiest and best way to solve my problem!i
Thanks again!!
I also hope this reply might help somebody else..
Lia
ReCreateEnt
Apr 18, 06:39 PM
http://www.youtube.com/watch?v=K_F2aQeh9lg
http://contact-george.com/wp/wp-content/gallery/contactgeorgepro/c1.png
http://contact-george.com/wp/wp-content/gallery/contactgeorgepro/c2.png
http://contact-george.com/wp/wp-content/gallery/contactgeorgepro/c3.png
http://contact-george.com/wp/wp-content/gallery/contactgeorgepro/c4_2.png
http://contact-george.com/wp/wp-content/gallery/contactgeorgepro/c5_2.png
Contact George PRO iTunes Link:
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=426793637&mt=8
Contact George iTunes Link:
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=429941556&mt=8
Hello everybody,
After a lot of hours of work coupled with a lot of fun we are proud to present GEORGE.
We have put a lot of effort to try and bring something new and unique for the platform in terms of graphics and concept. George was born after we came up with a simple idea to put a man inside your phone and making that man as REAL as possible. Little did we know this would be quite a long journey. Having in mind that the game was developed by just a couple of friends, there were quite a few bumps on the way.
DESCRIPTION
George is an ordinary guy with an extraordinary connection. The idea behind it all is that you can contact this ordinary guy using your iDevice as a sort of portal and find out if you can de-stress each other.From your first established connection you will discover that GEORGE is quite REAL and you can start to experiment and discover what you can do to your new little friend. The connection is pretty strong and you can tap all over, whack from all directions, shake, pinch, tickle, tilt, hold four finger on, scare him, talk to him (double tap the screen and grab his attention, he will repeat that you say and remember phrases). Try combinations and discover even more!
We tried to make it so that you can use the connection to GEORGE in your own way.
You can choose to tickle and talk to him and have fun as you listen to his words or you can start annoying him a little. If you decide to annoy our friend GEORGE you will have to make him happy again by surprising him with a gift (he has a passion for trains and...the usual human pleasures). Either way the point is to de-stress each other while playing.
Start rigging his objects and get ready to meet his friends or see some pretty strange and weird outcomes.
TECHNOLOGY
CONTACT GEORGE combines highdef still and moving image acquisition with pre-rendered CG elements and real-time animation (a lot of words :) ). The key was combing these and making it all come together having in mind the platforms limitations. We tried to put you in touch with George using all of the devices capabilities so the experience felt as real as it could.
THE TWO FORMATS
Contact George and Contact George PRO differ in a few areas but have the same basic idea at the core (have fun with GEORGE and de-stress each other). The PRO version features a lot of content as it's the best portal into George's world. You can interrupt GEORGE all day long catching him in his bathroom, at the office, at tome in his living room and even sleeping. Every situation offers you 4 objects (minigames) that you can rig and every one of them has a series of random outcomes (some funny, some a little painful). As you progress you will get to access 12 achievements and 4 unlockables that help you gain even more control over George's world. As you progress you will also unlock secrets about George every one of them gives you a little personal file that can be redeemed on facebook (usually comics featuring GEORGE and his everyday problems).
We present GEORGE to the world in two different formats mostly because of the fact that while developing we realized the full game will become a bit bigger and a bit complicated. So we put up a cheaper entertainment version with a new "scoring system", one location and different object reactions from the PRO version. We wanted to make it feel a bit different and not just a "demo" for the PRO one so we edited a few things and made some new content for it.
PRODUCTION
Our game description mentions the game actually hurt during production and believe us when we say IT DID. A few of the actions that you can do in-game were a little tricky to catch on camera as things don't always work out as planned. Let's just say walls can sometimes get in the way... but they never get out of your way. What we can say is that if production took A LOT, the concept, planning and tests before it took even more. Hope you think that it was all worth it as we finally show you our �baby� for the first time.
FINAL WORDS
George is "alive" and surfing the web so you can find him on facebook or twitter, feel free to contanct him in other ways to, we're shore he�d love to hear from you too.
One thing we hope is that you have fun, enjoy the graphics and sound and even if you maybe don't like George's company you will still feel like the experience was worth it.
Official pages:
http://www.contact-george.com
http://www.facebook.com/GeorgeBDupp
http://twitter.com/GeorgeBDupp
Thanks for your time,
Attention span is small so not a lot of people finish reading descriptions :), love to hear from you as we are going to try and keep in touch with the community and maybe build an even better connection to GEORGE.
http://contact-george.com/wp/wp-content/gallery/contactgeorgepro/c1.png
http://contact-george.com/wp/wp-content/gallery/contactgeorgepro/c2.png
http://contact-george.com/wp/wp-content/gallery/contactgeorgepro/c3.png
http://contact-george.com/wp/wp-content/gallery/contactgeorgepro/c4_2.png
http://contact-george.com/wp/wp-content/gallery/contactgeorgepro/c5_2.png
Contact George PRO iTunes Link:
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=426793637&mt=8
Contact George iTunes Link:
http://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=429941556&mt=8
Hello everybody,
After a lot of hours of work coupled with a lot of fun we are proud to present GEORGE.
We have put a lot of effort to try and bring something new and unique for the platform in terms of graphics and concept. George was born after we came up with a simple idea to put a man inside your phone and making that man as REAL as possible. Little did we know this would be quite a long journey. Having in mind that the game was developed by just a couple of friends, there were quite a few bumps on the way.
DESCRIPTION
George is an ordinary guy with an extraordinary connection. The idea behind it all is that you can contact this ordinary guy using your iDevice as a sort of portal and find out if you can de-stress each other.From your first established connection you will discover that GEORGE is quite REAL and you can start to experiment and discover what you can do to your new little friend. The connection is pretty strong and you can tap all over, whack from all directions, shake, pinch, tickle, tilt, hold four finger on, scare him, talk to him (double tap the screen and grab his attention, he will repeat that you say and remember phrases). Try combinations and discover even more!
We tried to make it so that you can use the connection to GEORGE in your own way.
You can choose to tickle and talk to him and have fun as you listen to his words or you can start annoying him a little. If you decide to annoy our friend GEORGE you will have to make him happy again by surprising him with a gift (he has a passion for trains and...the usual human pleasures). Either way the point is to de-stress each other while playing.
Start rigging his objects and get ready to meet his friends or see some pretty strange and weird outcomes.
TECHNOLOGY
CONTACT GEORGE combines highdef still and moving image acquisition with pre-rendered CG elements and real-time animation (a lot of words :) ). The key was combing these and making it all come together having in mind the platforms limitations. We tried to put you in touch with George using all of the devices capabilities so the experience felt as real as it could.
THE TWO FORMATS
Contact George and Contact George PRO differ in a few areas but have the same basic idea at the core (have fun with GEORGE and de-stress each other). The PRO version features a lot of content as it's the best portal into George's world. You can interrupt GEORGE all day long catching him in his bathroom, at the office, at tome in his living room and even sleeping. Every situation offers you 4 objects (minigames) that you can rig and every one of them has a series of random outcomes (some funny, some a little painful). As you progress you will get to access 12 achievements and 4 unlockables that help you gain even more control over George's world. As you progress you will also unlock secrets about George every one of them gives you a little personal file that can be redeemed on facebook (usually comics featuring GEORGE and his everyday problems).
We present GEORGE to the world in two different formats mostly because of the fact that while developing we realized the full game will become a bit bigger and a bit complicated. So we put up a cheaper entertainment version with a new "scoring system", one location and different object reactions from the PRO version. We wanted to make it feel a bit different and not just a "demo" for the PRO one so we edited a few things and made some new content for it.
PRODUCTION
Our game description mentions the game actually hurt during production and believe us when we say IT DID. A few of the actions that you can do in-game were a little tricky to catch on camera as things don't always work out as planned. Let's just say walls can sometimes get in the way... but they never get out of your way. What we can say is that if production took A LOT, the concept, planning and tests before it took even more. Hope you think that it was all worth it as we finally show you our �baby� for the first time.
FINAL WORDS
George is "alive" and surfing the web so you can find him on facebook or twitter, feel free to contanct him in other ways to, we're shore he�d love to hear from you too.
One thing we hope is that you have fun, enjoy the graphics and sound and even if you maybe don't like George's company you will still feel like the experience was worth it.
Official pages:
http://www.contact-george.com
http://www.facebook.com/GeorgeBDupp
http://twitter.com/GeorgeBDupp
Thanks for your time,
Attention span is small so not a lot of people finish reading descriptions :), love to hear from you as we are going to try and keep in touch with the community and maybe build an even better connection to GEORGE.
MacRumors
Nov 21, 03:27 PM
http://www.macrumors.com/images/macrumorsthreadlogo.gif (http://www.macrumors.com)
EETimes is reporting word from analyst Chris Caso that PortalPlayer may have scored a big win (http://www.eetimes.com/showArticle.jhtml;jsessionid=CJEODHV51RYMCQSNDLPSKH0CJUNN2JVN?articleID=195300035) in Apple's rumored phone, receiving the contract for the applications processor design.
PortalPlayer was dumped from Apple's iPod Nano line (http://www.macrumors.com/pages/2006/04/20060420040143.shtml) in April and has since been bought by NVidia, who themselves are rumored to have scored the multimedia chip contract (http://www.macrumors.com/pages/2006/07/20060718175754.shtml) for the forthcoming "true" video iPod. PortalPlayer still supplies the audio processor for Apple's full-sized iPod (iPod with video) (http://guides.macrumors.com/iPod_%285G%29).
Apple's phone has recently been rumored to be in production overseas (http://www.macrumors.com/pages/2006/11/20061115090741.shtml), with initial deliveries starting in February 2007.
EETimes is reporting word from analyst Chris Caso that PortalPlayer may have scored a big win (http://www.eetimes.com/showArticle.jhtml;jsessionid=CJEODHV51RYMCQSNDLPSKH0CJUNN2JVN?articleID=195300035) in Apple's rumored phone, receiving the contract for the applications processor design.
PortalPlayer was dumped from Apple's iPod Nano line (http://www.macrumors.com/pages/2006/04/20060420040143.shtml) in April and has since been bought by NVidia, who themselves are rumored to have scored the multimedia chip contract (http://www.macrumors.com/pages/2006/07/20060718175754.shtml) for the forthcoming "true" video iPod. PortalPlayer still supplies the audio processor for Apple's full-sized iPod (iPod with video) (http://guides.macrumors.com/iPod_%285G%29).
Apple's phone has recently been rumored to be in production overseas (http://www.macrumors.com/pages/2006/11/20061115090741.shtml), with initial deliveries starting in February 2007.
mokeiko
Apr 5, 04:07 AM
You are missing a directory that iFile is looking for during the startup. If the directory doesn't exist, iFile will hang and keep searching for the missing directory. SSH into your iPad and create a Documents folder in the var/mobile/ directory. It should look like this when you're done, var/mobile/Documents. I hope that helps.
mokeiko
mokeiko
TEG
Dec 29, 06:51 PM
Any external drive will work, including a $40 drive you can get from Best Buy.
TEG
TEG
xi mezmerize ix
Apr 3, 12:09 PM
Never mind...I had to disable UAC...everything works fine now.
ref26
Apr 11, 10:39 PM
Zagg Smartbuds have iPhone controls and I really like them :)
firestarter
Apr 27, 12:32 PM
This is fantastic. Finally a sure fire way to prove that god doesn't exist and Jesus is a fraud.
I trust that all these people will do the decent thing and renounce Christianity on May 22nd.
I trust that all these people will do the decent thing and renounce Christianity on May 22nd.

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